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18 griezmann fifa 18 gameplay
18 griezmann fifa 18 gameplay




18 griezmann fifa 18 gameplay

Lighting and the appearance of crowds have been improved, but these have no effect on the game you're playing and only further reinforce the accusation that EA has become increasingly obsessed with style over substance.

18 griezmann fifa 18 gameplay

Other than that, however, I'm struggling to recall a meaningful way in which FIFA 18 evolved on its predecessor. FIFA 18's senior gameplay producer, Sam Rivera I want to shoot now, I don't want you to take a step and then shoot, I want to shoot now. My two hour demo suggested crossing-along with long shots-might have swung back to being a touch overpowered, but with over three months to go until launch, these balancing issues will hopefully be ironed out. The improvements mean old-style low, driven balls in are cut, with high crosses (similar to FIFA 17's loopy attempts) and ground crosses the only remaining modifiers.

18 griezmann fifa 18 gameplay

Now, standard crosses whip with a finesse and pace that is both closer to real life action and far more satisfying to strike. Once again, then, the enhancements help how FIFA looks, but not how it plays.Ĭrossing has been improved, at least: previously, crosses would loop high into the air and take far too long to reach the danger area, by which time both the attacker and defender would have positioned themselves directly underneath the ball so who got their head to it first would be determined simply by the players' respective heights. More fluid movement helps FIFA appear smoother than ever-players move more realistically and the transitions between animations are less jarring-but painful input lag and the world's heaviest touches mean it still takes far too long for your intentions to be translated to the pitch. Passing was still as limp as it has been for the past two years (after all, driven passes were only a welcome addition to FIFA 16 because standard passes have felt anaemic since the same year), and dribbling remains as clunky as before. Unfortunately, in my two hours with the game, FIFA 18 didn't seem to align with these promises. That control is what we know they want and this is exactly our focus in this FIFA: To make sure that it's responsive, that it's fluid, and that the user is in control of the situation."īy clicking 'enter', you agree to GameSpot's "I just want to shoot, shoot now, I don't want to shoot in two seconds, I want to shoot now, I don't want you to take a step and then shoot, I want to shoot now. "The visuals affect a lot, the gameplay affects a lot, but the other thing that really want is that they can perform what they have in mind easily without having to be fighting with the controllers or remembering complicated mechanics," Rivera told me. At a recent preview event, FIFA 18's senior gameplay producer, Sam Rivera, explained how FIFA 18 would be "more responsive," how fluidity was one of the main gameplay pillars the team wanted to improve on this year, and how they didn't want you to feel like you were constantly wrestling with your controller. It's smoother, quicker, and far less frustrating.įor its part, EA seems conscious of FIFA 17's problems. PES's offensive and defensive play might not look as impressive as FIFA's, but it is closer to the dreams you tried (and failed) to act out as a kid in the park. The last two years have seen PES eclipse EA's colossus once the ball's at your feet. FIFA looks dazzling, but some would say EA has neglected the on-pitch action in favor of replicating the view from the gantry. Over the past few seasons, FIFA-like the football world itself-has become increasingly obsessed with Sky Sports: with snazzy transitions, over-dramatised transfer deadline day coverage, incessant live updates, and below-average punditry.






18 griezmann fifa 18 gameplay